
This has got to be the most badass smart car on the planet. I want one. I FKN WANT ONE! Sold. Except I would turbo it too....
Followed by possibly the dumbest... thanks UK:

As many of you know, we at ATOMIC are not only independant game developers, but also graphic designers. We assembled a team to take on a t-shirt design contest over at roygbivlab.com and have submitted two of our three entries... and we need votes!
Design One: Even if you miss...
Theme: Shoot For The Moon
Concept: Man in giant cannon shootin' for the moon.
Design Two: Orange you jealous?
Theme: One Man's Trash...
Concept: Make something broken new.... PC monitor or old TV into an aquarium.
Thanks for your support! I've heard that they will be selling the winners at Target... so if we get enough votes we might end up wearing them ;D
The shell on the left is from a S&W 500MAG revolver. The middle one is a 45/70 rifle and to the right is a 2 gauge shotgun. That beast takes a half pound of shot or a 8oz. 3500 grain ball. It's designed to be mounted to a boat... if you shot it from your shoulder your arm might seperate from your body. It's only real use would be for professional waterfoul hunters aiming to kill 50 birds with one stone [read: shot]. Well, maybe for this too...

The image above is for comparison. Just for perspective. Now watch this video:
That is nuts. How does something with that much power ricochet like that? "Am I bleedin?"
So I was reading on wikipedia, trying to find out the world record for the longest snipe. Turns out it was recent-ish... during the war on Iraq:
A Canadian sniper in Afghanistan made the longest recorded kill in history with this weapon. On a March afternoon in 2002, Corporal Rob Furlong of the Princess Patricia's Canadian Light Infantry (PPCLI) killed an enemy combatant from 2,657 yd/1.509 miles with American 750 grain Hornady A-MAX very-low-drag bullets. It is the longest-ever recorded kill by a sniper in combat, surpassing the mark of 2,250 meters set by U.S. Marine Gunnery Sergeant Carlos Hathcock during the Vietnam War.
That's pretty bad ass. The math involved is ridiculous. The bullet would actually drop 300 feet in flight on the way! But that's not the most amazing part. Second place belongs to Mr. Carlos "I was first place until Bush" Hathcock, who popped some lucky fool off from 2,500 yards (almost the distance of the new record) with a using a scope-mounted Browning M2 .50cal machine gun in Vietnam... bow to your master.

Microsoft announced a fall update at their E3 press conference including a load of major updates...
Click read more to see the rest...

I'm super excited about details Activision are releasing at E3 about their upcoming title Quantum of Solace, which drops the same day as the new bond flick: November 6. It's going to feature a hybrid camera system. First person for shooting, and third for hand-to-hand combat... and it's going to be on the CALL OF DUTY 4 engine!
I remember spending entire days after school playing Goldeneye at a friends house. I've wished for another game like this, and even followed the progress of the Source clone until it was shut down. And now Activision goes and takes two of my favorite things: the realism and physics behind COD4, and the spy toys and driving plotline behind 007, and wrapped them (presumably) neatly together. This information left me shaken... not stirred.
No screenhacking. Buahahahahaha... god I hope there are proxy mines.
I accidentally reverted the sql database back about a month. Grr.
That's all.
http://www.veoh.com/downloadFlow.html
P.S. it's free
You're Welcome,
~The Tindall

Standing on the edge of the eve of the first Call of Duty 4 DLC, and being a week after I acquired the game... I feel like I have amassed enough knowledge regarding the game to praise/punish it. CoD4 has 1.3 million players a day. That effectively stomps Halo 3's 845k-1MM player per day recent showing. This can only be attributed to CoD's online levelling system and amazing campaign mode. There are essentially 605 levels, but from what I hear, they are adding more. You can play up to level 55 and unlock all of the weapons on the way. If for some reason you get bored with having everything, you can enter Prestige Mode which basically resets your account with a new set of medals. As far as I can tell, that's all you get. Medals... yay. I'll stick with my 55.
The single player campaign takes you on a dynamic ride through a war-torn world in which every level is unique. There's a different challenge around every corner... my favorite was the Spectre Gunship scene where you sit back in the safety of your howitzer packing C130 and rain fire and brimstone down on Muhammed. "Five dolla holla!"
Graphics: 9/10
From Ghillie suits to full fledged airstrikes, this game has it all.
Gameplay: 9.5/10
All of the multiplayer maps provide any type of gameplay you want, from ranged (sniper) to close-quarters in-your-face combat.
Controls: 8/10
Good stuff here, no real complaints, just some small hiccups with moving that cause the drop in rating.
Overall Rating: 9/10
Overall CoD4 is a great game, and a great addi(c)tion to anyone's game library.

Army of Two is a great game. There's nothing better than shooting wave after wave of terrorist in the face with a platinum Desert Eagle or a gold trimmed chaingun.(Granted, the appearance upgrades for the weapons are mostly gaudy and unreasonable, it does help is pulling aggro...) AoT plays extremely smooth and transitions between missions even better. The landscapes are stunning. Take time in the aircraft carrier mission to check out the ocean... it's epic.
The game plays a lot like Gears of War, but... better. Small changes to things like the cover system make AoT stand out above other Unreal 3 games. Epic had better step it up for GoW:2. The "Overkill" mode seemed to be less effective than it should have been, and I've died way too many times going into overkill while trying to feign. The AI is great. I love how the captains actually call out commands to the lower-ranked opposition and they comply immediately. The AI is constantly changing tactics adding to the dynamic of the game. The step-up from the Contractor difficulty to Professional is significant, and will give even the most hardcore shooter fan a great fight.
I've heard a lot of people say this game is repetitive. I didn't see the repetition... we all agree at AE that everyone should play it at least once.